Hi, I have a couple of questions about... what consumes more resources?
I have a block of grass and I want 4 variations where the "grass" faces all 4 directions. What consumes less? 4 independent Sprites with the 4 variations? or write in code that does Spawn but rotated?
Also, when my character touches the highest point of the grass, he is standing and seems to "float" obviously I thought about editing the Hitbox, but in a large-scale game with 500 variations of the grass block, editing 500 hitboxes might consume a lot? so what is better? 2 Sprites 1 the "block" and 2 the "grass" or to reduce the hitbox?
As I mentioned, it is a large-scale game and every byte or technique that reduces the weight is more than accepted!