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All Discussions
How to use Viewports as render targets with a shared World2D
weird sprite flickering/tearing/stuttering
Sharing some innovation, CPU cycle reduction.
Godot IsOnFloor Not Working
Screen space reflections issue
Problem with Direction in 3D
Ho I fix Invalid get Index 'global position' (on base: 'Timer')
Shotgun spread raycast from center of screen?
Sprite stretch for full size
Grow collision shape without getting physics stuck.
Check if a key is holding down and/or was just released
Unexpected orphan
I can't get my game to react to keyboard presses
Stactory - A physics based 3d puzzle game
¿how should i deal with the impossibility of open-sourcing recorded sounds in my open-source game?
System Scaling Demo
Adding Camera2D ruins Navigation2D pathfinding. How to do it right?
Will the shader compiler optimize out basic math?
How to set the material attribute in particles2d when node is ready?
rendering thin 300+ / 600+ polyline (Line2D) quality/speed/memory
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