@Megalomaniak I have the same card (paid a bad price last November and there was no choice, actually) and Debian Sid. I don't play any of the mentioned games.
Programming wise, we must distinguish between RT for game effects done with an api that addresses hardware ray-tracing or done with the embarrassingly parallel compute capabilities. How it is done on the card in the end, i cannot say. Actually, for programming, it doesn't matter. But any of those techniques works on the 6600 XT with the open source drivers, although I have only tried simple tutorials for now.
If it is about learingn how to program ray- or path-tracing it is as good a fit as a the highest latest best grrrreatest, maybe better for identifying performance issues. Otoh, if you want to play the latest AAA titles in 1440p or higher and 144/s frames, then you may have to reduce your expectations with the 6600 XT.
Speeding things up for development is best done by reducing resolution. But anyway, we must set up our development environment, choose an API, work through the first steps and so on. I'd join you in this, but right now I have no time.