cybereality Juan posted some comments on Twitter that are relevant.
Unfortunately Twitter is blocked in our country, so I can't read what it's about.
I have carefully studied the questions and answers. It didn't make me any more optimistic.
Consoles are a particular case.
I will try to explain why this is a catastrophe for my project. The project assumes that users (players) can create their own content and share it. Examples: in Sims you can build a house, in NWN you can create scenarios with your own maps and quests. If a plugin to create something is paid for, how can you include it in the game? Options:
- make the game pay;
- make plugins available for a fee.
The first option, given the number of plugins required, would be simply unaffordable. Probably would set a record. The second record would be in terms of sales. I mean the "reverse" record - no one will buy.
Second option. It turns out you can make a house for free, but you have to pay for the vegetation around it. Or make a character, but pay for the clothes (if you don't play nudists - so not a good option).
β¦and will not intentionally do anything that reduces the donations to Godot.
This is a contradiction in itself. The very existence of W4 reduces donations.