duane At the risk of repeating myself again, godot is free software -- if you want something, the best way to get it is to add it yourself.
It is a perverse argument and a road to nowhere. If, for example, you decide to bake a bun, do you start by ploughing the land, planting the grain or, still, do you go to the shop to get the flour? If you start adding all the necessary functions yourself, you will no longer have the time or energy for the project itself. This, by the way, is a common mistake made by developers of their own engines.
There is another aspect that is not obvious. Godot is seen as a game engine. Perhaps it will become one at some point. But right now there are no big memorable projects on it. What is there and what has it already achieved? At the moment, it's a great start for learning engines and programming — it's easy to learn initially. And throwing out a pretty serious thing, and visual programming (setting it up) gives important experience, is extremely reckless.