This is a READ-ONLY snapshot of the Godot Community Forums when
TwistedTwigleg
was the owner, which is hosted for archival reasons only. The
current Godot Community Forums can be found here.
Some links may point to external websites, including the current Godot Community Forums. These websites are not associated with TwistedTwigleg.
Loading...
This site is best viewed in a modern browser with JavaScript enabled.
Something went wrong while trying to load the full version of this site. Try hard-refreshing this page to fix the error.
All Discussions
Multiple Tilemaps and NavigationServer2D
C# signals raw
No Planned Support in v4.0 For Apple macOS Internet Browsers?, Not Good...
AnimatedSprite2D - SpriteFrames lost from 3 to 4 conversion
[4.0 RC3] - No Touch Input When Running HTML5 Version On SmartPhone?
Input handling in Godot 4.0 using GDExtension
Godot 4 Kinematic Body pushing another Kinematic Body
Need suggestions about designing a runic circle (shader or 2D, etc)
[4.0 RC3] - Godot 4.0 RC3 GDScript Command To Toggle Full Screen Mode In HTML5?
Godot 4.0 Migration/Upgrade guide
Should I invest my time learning Godot or three.js/other JS library
file.store_var() in 3.5 to godot 4
[4.0 RC HTML5] - How Much Faster Will 4.0 Be After Optimizations?
Using Control Nodes for non-UI elements
Huge physics problem of Godot 4
Kinematic Plunger isn't pushing rigid ball high (Pinball project)
GDLisp
Cant change this state while flushing queries.
rotate_object_local() smooth
Setting specific connection points on sprites to "add them together"?
« Previous Page
Next Page »